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Fnv darnified ui
Fnv darnified ui





  1. #Fnv darnified ui mod#
  2. #Fnv darnified ui windows#

#Fnv darnified ui windows#

If your game is installed under Program Files or Program Files (x86), Windows may very likely "fetus deletus" anything it sees go through that it doesn't like.

#Fnv darnified ui mod#

If there are "optional" files for you to manually select or alternative plugins, those wouldn't be installed properly or loaded in the game.Īnother important thing is where your game and mod directories are. I don't know whether Vortex will put anything outside of that fake "Data" folder, in other words, what would be the game's root directory. esm's themselves, dependent on what the mod is specifically. Mods\ModName\Data\ - and then "NVSE," "textures," "meshes," as well as the. Proper file structure for the staging folder should be: I'm not familiar with the way the mod is structured, but I know Vortex is finicky when it doesn't understand stuff (as many MMs are.) NOTE: When reporting bugs, there's no substitute for a good screenshot to describe a problem.ĭUINV Test version 4 - Extract to "FONV\Data\".įorgive me for replying to a four month old post for just a moment. Activate DarNified UINV.esp in the launcher. If neither method works, try editing My Documents\My Games\FalloutNV\FalloutPrefs.ini instead. If you're bypassing the launcher, you can edit Fallout.ini directly: "My Documents\My Games\FalloutNV\Fallout.ini". The launcher resets the ini to the values from this file. If using the launcher, edit Fallout_default.ini in the game dir to get these settings to stick. The lines starting with a semi-colon are commented-out default entries. Just replace the entire fonts section with this. SFontFile_9 = Textures \Fonts\N VFont_Test. SFontFile_8 = Textures \Fonts\Glow_Futura_Caps_Large. SFontFile_7 = Textures \Fonts\DarN_Libel_Suit_Otl_24. sFontFile_7 = Textures \Fonts\Baked - in_Monofonto_Large. SFontFile_6 = Textures \Fonts\DarN_Sui_Generis_Otl_13. sFontFile_6 = Textures \Fonts\Glow_Monofonto_VL_dialogs. SFontFile_5 = Textures \Fonts\Fixedsys_Comp_uniform_width.

fnv darnified ui

SFontFile_4 = Textures \Fonts\DarN_Sui_Generis_Otl_10. sFontFile_4 = Textures \Fonts\Monofonto_VeryLarge02_Dialogs2. SFontFile_3 = Textures \Fonts\Glow_Monofonto_Medium. SFontFile_2 = Textures \Fonts\DarN_FranKleinBold_16. sFontFile_2 = Textures \Fonts\Monofonto_Large. SFontFile_1 = Textures \Fonts\DarN_FranKleinBold_14. sFontFile_1 = Textures \Fonts\Glow_Monofonto_Large. Don't request features already in there please.

fnv darnified ui

Do yourself a favor and read the short intro in there, as well as familiarize yourself with the settings provided. I have comments on almost all of them just to give you an idea of what it does. You'll find a config file in Data\menus\prefabs called DUINVSettings.xml where you can edit the mod settings.

  • Tweaked buttons positions in the Map Menu.
  • Made inventory effects list fit more items.
  • Crafting Menu list now supports longer names.
  • Semi-fixed dialog topics list height error.
  • Fixed duplicate shortcut in Stats Menu (XB360).
  • Fixed visible scrollbar with no note selected in Notes.
  • Fixed Quests and Notes areas not updating correctly.






  • Fnv darnified ui